There are several ways of creating immersion. One I fully respect and admire is through carefully crafted level design, where light and architecture, dictate pace and valiantly take on narrative and thematic duties. It’s craft of the highest level when done right. I went a different way. My “craft of the highest level” comes in the implementation of Procedural Generation. Or random, as they call it on the streets. But no these here!
Randomness serves as a chaos element. A chemical X if you will. It’s unstable and unpredictable. But it can be contained and molded. With this in mind, I made machines. Machines that feed on droplets of chemical X. Then I made factories, that also run on chemical X, to mass produce these chaos-fueled machines. And then I made a council of robots to supervise the production of these factories. But the robots I gave directives. And the factories I assembled. And the machines I wound up, tighten and adjusted. Ready to be free, to exist next to one another, against another. But before I set them free, I made one more mischievous machine.
Above them all: the all-watching, flaming eye in the sky, a tribunal alive, with three sides: benevolent, mischievous and mad. And he follows, registers and judges every move you make, every step you take, before passing immediate, irrevocable sentence upon your actions, based on its current mood. I made him and I gave him near infinite power to screw you over. He can command the robots to produce machines, along his schedule and needs, and the factories are organized accordingly to his will, but the little machines that come out, do so alive, free to their own configuration and nature, far from the grasp of entities in the sky. This overwatching eye cannot bend the rules of this world. You have that going for you. Everything else conspires against you, but if you’re quick and light on your feet, eyes and mind, I think you can pull it of, kid.
There’s more beauty in this game beyond the flashy lights, beneath the surface, where ticking clocks and spinning spokes are able to predictably produce amazement, dynamically changing on-the-fly. Offering never before seen servings of that old time, homegrown, down-home Street Walking Man!